FIELD OF COMMAND

FIELD OF COMMAND

Command the battlefield. Grow from platoon fights toward brigade-scale operations.

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Begin with the BEF in the Phoney War, 1939. Fight at the scale the battle demands. Carry a living force into the next operation.

See what sets it apart

Built for command.

One battle. Every scale. A force that remembers what it survived.

Three ways to play.

Campaign is a service career. Skirmish is a battle builder. Ranked is on the road ahead.

A service career.

Begin with the BEF in France, 1939. Rise from platoon fights toward brigade command, and fight the battles your appointment opens.

  • Progression that nests the tactical fight inside a wider one as you promote.
  • A living Order of Battle: persistent squads, leaders, traits, and scars that carry forward.
  • Customisable support options and force organisation between operations.
  • Cast characters, diaries, and a history desk around your posting.

The road ahead runs through the desert, Italy, Normandy, and into Germany, with later theatres still to come.

Built on new technology.

WebGPU rendering, deterministic lockstep, and one shared simulation. Written from scratch for this game.

WebGPU rendering

One GPU renderer holds the framerate as you zoom from a single section out to the whole brigade. Without it, the pull-back stutters as unit density climbs.

Without WebGPU
With WebGPU
A production of Fieldcraft Games