Real History
Campaigns are built from historical orders of battle, terrain reference, and chapter-shaped pressure—starting with the BEF in France 1940, with more theatres on the roadmap. You fight for command points on ground anchored in real geography, with briefings that sell the period without pretending every minute is a documentary. Alternate arcs are labelled honestly as later expansion content; the historical spine is the first-read path. The same simulation powers campaign, skirmish on cleared maps, and community scenarios.