FIELD OF COMMAND
FACT SHEET
Updated 28 October 2026

IN ONE LINE
The World War II RTS where you rise through the ranks.

READY TO POST
Rise from platoon leader to battalion commander in this WW2 RTS

- Start with a few riflemen, end with tanks, artillery and aircraft
- Give orders to your officers, who command their own sectors
- Fully destructible maps: buildings, bridges and trees
- Keep supply lorries flowing, capture prisoners, treat the wounded
- A fully persistent campaign: manage your men's traits, medals and promotions

Game is Field of Command.

Free demo coming soon. Wishlist:
https://store.steampowered.com/app/4271560/Field_of_Command/
Dev: @Southers15

WHAT IT IS
A World War II RTS where you rise through the ranks. Start with a command
post and a few riflemen. Finish with a sprawling headquarters and thousands
of men, tanks and aircraft at your call. Give orders through your officers,
keep supply moving, and zoom from a single engagement to the whole battle.

AT A GLANCE
Developer:       Southers
Publisher:       Fieldcraft Games
Genre:           World War II real-time strategy
Platform:        PC on Steam
Modes:           Campaign and Skirmish against the AI
Setting:         The British Expeditionary Force in France and Belgium,
                 1939 to 1940, from the Phoney War to Dunkirk
Release:         Steam page coming soon, a free demo to follow, then paid
                 Early Access
Price:           To be announced
Steam:           https://store.steampowered.com/app/4271560/Field_of_Command/
Website:         https://www.fieldofcommand.com
Press contact:   press@fieldcraftgames.com

FEATURES
Dynamic battlefields. Infantry, machine guns, mortars and armour fight over
farms, villages and river lines. Buildings collapse wall by wall and bridges
can be blown.

Command through your officers. Open the Command view and the battle fades to
the map table: mark your intent, draw orders and delegate responsibility to
your officers. Leave them in command, or take over direct control when you
need.

Supply that matters. Keep lorries of ammunition and fuel moving up your roads
and get your wounded back to the aid posts. Cut the enemy off until they
surrender.

A persistent campaign. Your officers and men carry on from one operation to
the next, and a campaign diary follows them from the goodbye at home to the
crossing from Dunkirk.

THE DEVELOPER
Field of Command is made by Matt (Southers), a solo developer working as
Fieldcraft Games. He made his first game in 2016, a simple Snake remake in
JavaScript, and has spent ten years making games part-time, in early
mornings, lunch breaks and late nights, around a career in finance, sales
and marketing and his family. A lifelong WW2 fan, from Medal of Honor and
Company of Heroes to Men of War and Hearts of Iron, he is making the game he
always wanted to play.

ROADMAP
The free demo, then the Battle of France in Early Access, followed by the
Desert War, Italy and Normandy. See Field-of-Command-Roadmap.png.

PRODUCTION NOTE
Field of Command is a solo-developed passion project. Much of the art and
code is the developer's own work. Some content was outsourced: the music and
nearly all of the sound effects are licensed from their creators. AI tools
supported parts of production, including some 2D art, 3D models and voices.
Translations were drafted with AI assistance and are being refined with
community input.

Plans may change during development.
